import {afterNextRender, AfterViewInit, Component, ElementRef, NgZone, OnDestroy, ViewChild} from '@angular/core'; import {Dot} from '../../models/dot'; @Component({ selector: 'app-dot-background', imports: [], templateUrl: './dot-background.html', styleUrl: './dot-background.scss', }) export class DotBackground implements OnDestroy { @ViewChild('canvas') canvasRef!: ElementRef; private ctx!: CanvasRenderingContext2D; private dots: Dot[] = []; private mouse = { x: -1000, y: -1000 }; private animationId = 0; private initialized = false; private readonly DOT_COUNT = 12; private readonly COLORS = ['#6366f1', '#8b5cf6', '#a855f7', '#3b82f6']; private readonly MOUSE_RADIUS = 150; constructor(private ngZone: NgZone) { afterNextRender(() => { this.init(); }); } ngOnDestroy() { if (!this.initialized) return; cancelAnimationFrame(this.animationId); window.removeEventListener('resize', this.resize); window.removeEventListener('mousemove', this.onMouseMove); } private init() { const canvas = this.canvasRef.nativeElement; this.ctx = canvas.getContext('2d')!; this.resize(); this.initDots(); window.addEventListener('resize', this.resize); window.addEventListener('mousemove', this.onMouseMove); this.initialized = true; this.ngZone.runOutsideAngular(() => this.animate()); } private resize = () => { const canvas = this.canvasRef.nativeElement; canvas.width = window.innerWidth; canvas.height = window.innerHeight; // Clamp dots to new bounds for (const dot of this.dots) { dot.x = Math.min(dot.x, canvas.width - dot.radius); dot.y = Math.min(dot.y, canvas.height - dot.radius); dot.x = Math.max(dot.x, dot.radius); dot.y = Math.max(dot.y, dot.radius); } }; private onMouseMove = (e: MouseEvent) => { this.mouse.x = e.clientX; this.mouse.y = e.clientY; }; private initDots() { const { width, height } = this.canvasRef.nativeElement; for (let i = 0; i < this.DOT_COUNT; i++) { this.dots.push({ x: Math.random() * width, y: Math.random() * height, vx: (Math.random() - 0.5) * 0.5, vy: (Math.random() - 0.5) * 0.5, radius: Math.random() * 60 + 40, color: this.COLORS[i % this.COLORS.length], }); } } private animate = () => { const canvas = this.canvasRef.nativeElement; const { width, height } = canvas; this.ctx.clearRect(0, 0, width, height); for (const dot of this.dots) { const dx = dot.x - this.mouse.x; const dy = dot.y - this.mouse.y; const dist = Math.sqrt(dx * dx + dy * dy); if (dist < this.MOUSE_RADIUS) { const force = (this.MOUSE_RADIUS - dist) / this.MOUSE_RADIUS; dot.vx += (dx / dist) * force * 0.5; dot.vy += (dy / dist) * force * 0.5; } dot.x += dot.vx; dot.y += dot.vy; const speed = Math.sqrt(dot.vx * dot.vx + dot.vy * dot.vy); if (speed > 0.3) { dot.vx *= 0.98; dot.vy *= 0.98; } // Bounce off edges (accounting for radius) if (dot.x < dot.radius || dot.x > width - dot.radius) dot.vx *= -1; if (dot.y < dot.radius || dot.y > height - dot.radius) dot.vy *= -1; // Clamp to bounds dot.x = Math.max(dot.radius, Math.min(width - dot.radius, dot.x)); dot.y = Math.max(dot.radius, Math.min(height - dot.radius, dot.y)); const gradient = this.ctx.createRadialGradient( dot.x, dot.y, 0, dot.x, dot.y, dot.radius ); gradient.addColorStop(0, dot.color + '40'); gradient.addColorStop(1, 'transparent'); this.ctx.beginPath(); this.ctx.arc(dot.x, dot.y, dot.radius, 0, Math.PI * 2); this.ctx.fillStyle = gradient; this.ctx.fill(); } this.animationId = requestAnimationFrame(this.animate); }; }