Files
Portfolio/src/app/components/dot-background/dot-background.ts

369 lines
8.9 KiB
TypeScript

import { DOCUMENT } from '@angular/common';
import {
afterNextRender,
Component,
DestroyRef,
ElementRef,
inject,
NgZone,
ViewChild,
} from '@angular/core';
import {
isBrowserPlatform,
prefersCoarsePointer,
prefersReducedMotion,
} from '../../core/platform/browser';
import { Dot } from '../../models/dot';
@Component({
selector: 'app-dot-background',
imports: [],
templateUrl: './dot-background.html',
styleUrl: './dot-background.scss',
host: {
'aria-hidden': 'true',
},
})
export class DotBackground {
@ViewChild('canvas') canvasRef!: ElementRef<HTMLCanvasElement>;
private readonly document = inject(DOCUMENT);
private readonly ngZone = inject(NgZone);
private readonly destroyRef = inject(DestroyRef);
private readonly isBrowser = isBrowserPlatform();
private readonly coarsePointer = prefersCoarsePointer();
private readonly reducedMotion = prefersReducedMotion();
private ctx: CanvasRenderingContext2D | undefined;
private dots: Dot[] = [];
private mouse = { x: -1000, y: -1000 };
private animationId = 0;
private resizeFrameId = 0;
private loopActive = false;
private tornDown = false;
private readonly teardowns: Array<() => void> = [];
private readonly INITIAL_DOT_COUNT_MIN = 6;
private readonly INITIAL_DOT_COUNT_MAX = 24;
private readonly INITIAL_DOT_COUNT_MAX_COARSE = 12;
private readonly INITIAL_DOT_AREA_DIVISOR = 130_000;
private readonly MAX_DOT_COUNT = 100;
private readonly MAX_DOT_COUNT_MOBILE = 40;
private readonly COLORS = ['#6366f1', '#8b5cf6', '#a855f7', '#3b82f6'];
private readonly MOUSE_RADIUS = 150;
private ballSpawnId = 0;
private ballSpawnNextColor = 0;
constructor() {
this.destroyRef.onDestroy(() => this.teardown());
afterNextRender(() => {
this.init();
});
}
private view(): Window | null {
return this.document.defaultView;
}
private init(): void {
if (this.tornDown || !this.isBrowser) {
return;
}
const view = this.view();
if (!view) {
return;
}
const canvas = this.canvasRef?.nativeElement;
if (!canvas) {
return;
}
let ctx: CanvasRenderingContext2D | null = null;
try {
ctx = canvas.getContext('2d');
} catch {
return;
}
if (!ctx) {
return;
}
this.ctx = ctx;
this.resize();
this.initDots();
this.listen(view, 'resize', this.onResize);
this.listen(this.document, 'visibilitychange', this.onVisibilityChange);
if (!this.reducedMotion && !this.coarsePointer) {
this.listen(view, 'mousemove', this.onMouseMove);
this.listen(view, 'click', this.onMouseClick);
}
if (this.reducedMotion) {
this.drawFrame();
return;
}
this.ngZone.runOutsideAngular(() => this.startLoop());
}
private listen(target: EventTarget, type: string, handler: EventListener): void {
target.addEventListener(type, handler);
this.teardowns.push(() => target.removeEventListener(type, handler));
}
private requestFrame(callback: FrameRequestCallback): number {
const view = this.view();
return view ? view.requestAnimationFrame(callback) : 0;
}
private cancelFrame(id: number): void {
const view = this.view();
if (!view || id === 0) {
return;
}
view.cancelAnimationFrame(id);
}
private startLoop(): void {
if (this.loopActive || this.reducedMotion || this.tornDown) {
return;
}
this.loopActive = true;
this.scheduleAnimate();
}
private stopLoop(): void {
this.loopActive = false;
this.cancelFrame(this.animationId);
this.animationId = 0;
}
private scheduleAnimate(): void {
this.animationId = this.requestFrame(this.animate);
}
private teardown(): void {
if (this.tornDown) {
return;
}
this.tornDown = true;
this.stopLoop();
this.cancelFrame(this.resizeFrameId);
this.resizeFrameId = 0;
for (const dispose of this.teardowns) {
dispose();
}
this.teardowns.length = 0;
}
private onResize = (): void => {
if (this.resizeFrameId !== 0) {
return;
}
this.resizeFrameId = this.requestFrame(() => {
this.resizeFrameId = 0;
this.resize();
});
};
private onVisibilityChange = (): void => {
if (this.document.hidden) {
this.stopLoop();
return;
}
if (!this.reducedMotion) {
this.ngZone.runOutsideAngular(() => this.startLoop());
}
};
private resize = (): void => {
const view = this.view();
const canvas = this.canvasRef?.nativeElement;
if (!view || !canvas) {
return;
}
const width = view.innerWidth;
const height = view.innerHeight;
const dx = width === 0 ? 0 : Math.abs(width - canvas.width) / width;
const dy = height === 0 ? 0 : Math.abs(height - canvas.height) / height;
if (!this.coarsePointer || dy > 0.2 || dx > 0.05) {
canvas.width = width;
canvas.height = height;
for (const dot of this.dots) {
dot.x = Math.max(dot.radius, Math.min(width - dot.radius, dot.x));
dot.y = Math.max(dot.radius, Math.min(height - dot.radius, dot.y));
}
if (this.reducedMotion && this.ctx) {
this.drawFrame();
}
}
};
private onMouseMove = (event: Event): void => {
if (!(event instanceof MouseEvent)) {
return;
}
const view = this.view();
const canvas = this.canvasRef?.nativeElement;
if (!view || !canvas) {
return;
}
this.mouse.x = (event.clientX / view.innerWidth) * canvas.width;
this.mouse.y = (event.clientY / view.innerHeight) * canvas.height;
};
private onMouseClick = (): void => {
const dot = this.spawnDot();
dot.x = this.mouse.x;
dot.y = this.mouse.y;
};
private targetDotCount(width: number, height: number): number {
const maxInitial = this.coarsePointer
? this.INITIAL_DOT_COUNT_MAX_COARSE
: this.INITIAL_DOT_COUNT_MAX;
const area = Math.max(0, width) * Math.max(0, height);
const fromArea = Math.round(area / this.INITIAL_DOT_AREA_DIVISOR);
return Math.min(maxInitial, Math.max(this.INITIAL_DOT_COUNT_MIN, fromArea));
}
private spawnDot(): Dot {
const dotId = this.ballSpawnId++;
const maxCount = this.coarsePointer ? this.MAX_DOT_COUNT_MOBILE : this.MAX_DOT_COUNT;
let dot: Dot;
if (dotId < maxCount) {
dot = {
x: 0,
y: 0,
vx: 0,
vy: 0,
radius: 1,
color: '#000000',
};
this.dots.push(dot);
} else {
dot = this.dots[dotId % this.dots.length];
}
this.populateDot(dot);
return dot;
}
private populateDot(dot: Dot): void {
const { width, height } = this.canvasRef.nativeElement;
dot.x = Math.random() * width;
dot.y = Math.random() * height;
dot.vx = (Math.random() - 0.5) * 0.5;
dot.vy = (Math.random() - 0.5) * 0.5;
dot.radius = Math.random() * 60 + 40;
dot.color = this.COLORS[this.ballSpawnNextColor++ % this.COLORS.length];
}
private initDots(): void {
const { width, height } = this.canvasRef.nativeElement;
const count = this.targetDotCount(width, height);
for (let i = 0; i < count; i++) {
this.spawnDot();
}
}
private animate = (): void => {
this.animationId = 0;
this.drawFrame();
if (this.loopActive && !this.tornDown) {
this.scheduleAnimate();
}
};
private drawFrame(): void {
const canvas = this.canvasRef?.nativeElement;
const ctx = this.ctx;
if (!canvas || !ctx) {
return;
}
const { width, height } = canvas;
ctx.clearRect(0, 0, width, height);
for (const dot of this.dots) {
const dx = dot.x - this.mouse.x;
const dy = dot.y - this.mouse.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist != 0 && dist < this.MOUSE_RADIUS) {
const force = (this.MOUSE_RADIUS - dist) / this.MOUSE_RADIUS;
dot.vx += (dx / dist) * force * 0.5;
dot.vy += (dy / dist) * force * 0.5;
}
dot.x += dot.vx;
dot.y += dot.vy;
const speed = Math.sqrt(dot.vx * dot.vx + dot.vy * dot.vy);
if (speed > 0.3) {
dot.vx *= 0.98;
dot.vy *= 0.98;
} else if (speed <= 0.3) {
dot.vx *= 1.02;
dot.vy *= 1.02;
} else if (speed === 0) {
dot.vx = Math.random() * 0.2 - 0.1;
dot.vy = Math.random() * 0.2 - 0.1;
}
if (dot.x < dot.radius || dot.x > width - dot.radius) {
dot.vx *= -1;
}
if (dot.y < dot.radius || dot.y > height - dot.radius) {
dot.vy *= -1;
}
dot.x = Math.max(dot.radius, Math.min(width - dot.radius, dot.x));
dot.y = Math.max(dot.radius, Math.min(height - dot.radius, dot.y));
const gradient = ctx.createRadialGradient(dot.x, dot.y, 0, dot.x, dot.y, dot.radius);
gradient.addColorStop(0, dot.color + '40');
gradient.addColorStop(1, 'transparent');
ctx.beginPath();
ctx.arc(dot.x, dot.y, dot.radius, 0, Math.PI * 2);
ctx.fillStyle = gradient;
ctx.fill();
}
}
}